![]() ![]() First off, you won't know what every single civilization will be going for at the very beginning of the game. Choosing the River Goddess pantheon belief grants amenities when Holy Sites are built next to rivers, the Stupa religious building grants an amenity once built, and the Zen Meditation belief grants one to a city if it has 2 districts.As we noted in the Things To Do First page, knowing what kind of victory you'll be going for is extremely crucial as without it, you won't be able to know how you're going to actually win! However, many people could think that playing it safe and attempting to go for multiple victories would be the best option, in the off chance that there is another one or more civilization(s) trying to go for the same victory as you, so that you can switch over to a new one as soon as you realize they're going to be doing the same thing. Religion – There are several religious beliefs and pantheons that grant amenities when certain conditions are met.The Roman Colosseum grants +3 Amenities to cities within 6 tiles, and the Brazilian Estádio do Maracanã permanently grants +2 Amenities to all of the player’s cities. Wonders – Several wonders in the game are dedicated to improving the player’s amenities.Players aiming for a culture victory will want to build many National Parks because they also provide tourism. It will then grant +2 amenities to that city, and one amenity for cities within a few tiles. ![]() This unit can create a National Park on a four-tile diamond with maximum appeal. National Parks – After researching the Conservation civic, players can purchase a naturalist unit with faith.As of the August 2020 update, these buildings also grant +2 culture to Theatre Squares, giving players more of an incentive to build them especially those seeking a Culture Victory. Their second and third building also grant +1 amenity to other cities within 6 tiles, so consider building them in a cluster of cities. Entertainment Complexes and Water Parks – These districts grant their city one amenity and have 3 buildings that can be unlocked that grant one more each.Sending scouts out early in the game is important for many reasons and discovering new luxury resources is one such reason. Extra copies can be traded away to other civilizations in trade deals, so they still have a use. Each copy of a unique luxury resource grants +1 amenity to 4 cities, but copies do not. Cities settled on these resources still acquire them, so don’t shy away from placing a city right on top of that silver deposit. Players must improve these resources with their respective improvement, mines over diamonds, fishing boats over pearls, to acquire a copy of them. Scattered across the world are resources that make citizens happy: Wine, Incense, Diamonds, Pearls, and many more. Luxury Resources – The most common resource.As of the August 2020 update, that is no longer the case, so players have more incentive to acquire amenities to keep their cities satisfied. Originally, all cities started with one amenity by default. There are several different methods of increasing amenities. Revolt – If a city manages to lose 8 or more amenities, all yields are lowered by 50% and rebellions have an increased chance of occurring.Rebellions will also pop up around the cities, which are barbarian units that spawn next to the city. At this stage, the Population stops growing entirely and all yields are lowered by 30%. Unrest – Occurs between -7 and -6 Amenities.Unhappy – When between -4 to -5, a city’s Population growth is lowered by 30% and loses 20% non-food yields.Displeased – When a city has -3 to -4 amenities, Population growth is decreased by 15%, and non-food yields are decreased by 10%.Content – If a city has amenities equal to or between -1 to 2, they remain in a neutral state.Population growth is increased by 10%, and all non-food yields are increased by 5%. Population growth is increased by 20%, and all non-food yields, like production and science, are increased by 10%. There are different states of happiness cities can have, which are listed below: A city with excess amenities will yield bonuses, while one with fewer amenities will suffer penalties. Further, certain problems, like war-weariness and bankruptcy, will cause cities to suffer negative amenities. The larger a city’s population is, the more amenities they need to remain content Every 2 citizens require 1 amenity to remain satisfied. Amenities are designed to keep a player’s citizens happy and content. ![]()
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